Game Design: It is Very Simple For You To Fill In?

Chapter 625 The old Black Star thief never miscalculates

Yinzi circled around the map. After walking the previous path again, he once again felt that the design was exquisite.

When he was playing the Era of Ashes, he didn't feel much freedom. It was basically a big straight line with occasional bifurcations, and there was no way to talk about openness.

The current map of Fire Initial gives him a "vertical extension" feeling.

Because no matter how far he goes, after opening a door or a shortcut, he will return to the original position.

Compared with flat spreading, the intense experience brought by vertical extension is natural.

Height brings the fear of falling danger and the excitement of broadening the horizons. Depth brings the depression of being in claustrophobia and the curiosity of exploring the unknown.

At first, he was still complaining. After walking up, there were really too few bonfires.

This will result in having to walk the same path again after each death. If the place of death is deeper and the soul falls farther away, then you need to be more careful on the way.

Even if you have walked this road once, you will still be accidentally killed by soldiers on the road.

But if you can't get your soul back, in the Dark Souls series, as long as the player dies, the soul he carries will be lost; if he fails to pick it up before the next time he dies, it will be lost forever.

Therefore, players who carry a large number of souls will be extremely cautious, fearing that they will die and their hard-earned souls will be wasted. At this time, the precious souls will make the players tied up and frightened, becoming a "burden"-like existence.

It is because of the difficulty of running the map that countless people feel the exquisiteness of the map!

The moment they landed at the Fire Transfer Sacrifice, players officially entered the large map of Lordland.

The Fire Sacrifice is an extremely familiar scene to players. In the Era of Ashes, this place was also their ‘home’.

In the process of repeatedly running the map, the sacrificial site is an important node that cannot be bypassed.

When "human nature" is initially scarce, the 10 element bottles provided by the bonfire at the sacrificial site are twice the number of ordinary bonfires.

But this is not the key. The most important thing is that when the player explores in a certain direction, the brain will remember the location of this area based on the distance and direction from the sacrificial site.

You will consciously build a map of the entire world in your mind.

There are really few bonfires in the Beginning of Fire, so when the player goes far away, they not only have the excitement of exploring a new world, but also the uneasiness of leaving the bonfire for 365 miles.

The most annoying thing is that this map extends in all directions.

Many players have gone to late-stage maps without knowing it, and were already deep into the hinterland when they realized something was wrong.

But when the player travels across mountains and rivers and crosses several areas in a certain direction, but only takes a shortcut to return directly to the sacrificial site, the design of another village with dark flowers and bright flowers has shocked people to the point of trance.

When I returned to the Fire Transferring Sacrificial Site, the somewhat desolate Fire Transferring Sacrifice made people feel extremely warm.

Not only that, as the game progresses, various NPCs will appear in the Fire Sacrifice, and they will appear and exit continuously.

Every time I come back, there are new developments, and it is these developments that support a more ordinary Rodlan.

After sitting at the bonfire in the Immortal Town outside the city, Yinzi ran forward.

In front of him was a long bridge, and in the building opposite stood a living corpse holding an ax and walking around an aimless room.

Yinzi watched it turn its back and walk towards the back. He quickly slowed down his movements and planned to sneak attack.

The most annoying thing for him when playing this game is that in buildings, there are always inexplicable enemies hidden inside to mess with him.

So if you can solve one secretly first, solve it one by one.

But just as he walked onto the long and narrow bridge, he suddenly saw a living corpse standing above him and throwing a flaming pot at him.

"Holy shit! Flame Hu Ge!" At this time, he was on the narrow long bridge, unable to avoid it, and was directly hit in the head by the flame pot thrown from the tall building, which caused him to become stiff and suffer headshot damage.

This wasn't over yet. Suddenly, a few more soldiers appeared from behind him and struck at him with daggers in their hands.

Not only that, he also alerted the living corpses in the house, taking advantage of his stiffness and unable to move, to kill him!

"Bang bang!!!" Yinzi hammered the table crazily. Fortunately, the bonfire was not far away this time, otherwise his heart would really not be able to bear it.

‘Fifth Salary King Company! ’

‘The smile of the old Black Star thief. ’

‘I simply don’t believe this wave of chain-linking is not intentional. ’

'That's it? Experienced players can always find loopholes in game design. I hope you can share some tips with me. ’

Coming out of the bonfire again, Yinzi took the lead to deal with the enemy who sneaked up from behind. When he saw the man holding the flame pot on the tall building above his head, he paused for a second, then accelerated and rushed past.

He saw the flame pot falling behind him instantly.

Yinzi grinned, picked up the long sword in his hand, and slashed at the enemies in the room.

Another enemy in the room also rushed towards him, but when he saw this, he didn't take it seriously.

After a quick scan of the room, there was nothing hidden in the corners of the wall, and he could safely deal with the person in front of him.

But just as he was getting ready to chop, he felt a knife hit him behind him. When he looked back, an enemy jumped in from the door next to him and surrounded him.

When he was sent back to the bonfire again, Yinzi had a dark face. He had been careful enough!

The result is still a miscalculation!

‘It’s really enjoyable to watch others play games, but I don’t know how angry I’ll be when I play them myself. ’

‘What is this called? This is called the Black Star old thief who never miscalculates! ’

‘You think this is the end, old thieves always have a back-up plan. ’

‘Brothers, I really enjoyed watching it, hahahaha, this game is only interesting when you watch others play it. ’

After finally passing this narrow bridge, Yinzi continued to explore the subsequent maps.

He wanted to see if there was any more convenient shortcut to return to the original bonfire.

In this game, exploring the map is also a very interesting game behavior.

When Yinzi opened a shortcut again and looked at this road that he had walked more than ten times, he felt inexplicably filled with emotion.

In the process of running the map, he has clearly remembered the game's map. Although it is spiraling all the way up to the Immortal Town outside the city, a large number of turns and walls obscure the view, making the route complicated.

But even in this small map, there are countless clever shortcuts.

"Before playing the game, I never thought that I would praise a game's map so much!" Yinzi looked at the fog door in front of him, but he didn't go in for the time being.

This time the map is far more attractive than the boss!

It seems like every time, I find something new!

Repeated running after being killed is a rather boring process, but the exquisite level design makes the game interesting.

‘This map is really wonderful. No matter where I open a shortcut, I can always go back. ’

‘The map design this time is much better than in the Yuhui era. 5555, the old thief has made progress again. ’

‘Other manufacturers really came to me to learn from me! The old thief himself is making progress! ’

‘I would like to call this map the top! ’

Two more chapters before morning

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