Blooming America

Chapter 338: "Red Alert" and game balance

Chapter 338 "Red Alert" and Game Balance

Homan looked at the time. It was already 8 o'clock in the morning. At this time, the ship coming from the other side of the Atlantic finally stopped in the Port of London.

"Uncle Homan!"

When he stepped off the ship, he saw Lily who had come to pick him up, as well as his old friend, Lily's father, Mr. Padka.

The angel costume design company was considering listing some days ago. For this matter, Homan has been working for a long time, but now, the angel costume design company’s listing plan is already a certainty. At this time, Homan also Rarely gave myself a vacation. It happened that his friend Padka was in the UK, so he chose to take a vacation in the UK.

"Lily, why are you here?"

It stands to reason that Lily should be in college at this time...

"Just took a leave of absence."

Lily raised the camera in her hand.

"And I can't miss this week's fashion show, after all, Lisa is also exhibiting this time!"

Homan smiled.

"Ah, I didn't expect her to reach this height. I think I'm really old...hahaha..."

Homan is already a man who is almost fifty years old, and he is indeed old compared to the current man.

...

Catherine is playing games at this time.

Although it is playing games, Catherine pays more attention to the system's support for games at this time. For now, no game can really get its favor.

The game Catherine is currently playing is the semi-finished "Red Alert".

Although it is a semi-finished product, the underlying structure of this game has been completed. The main thing that needs to be improved is the plot part, as well as the balance between units and forces.

The game "Red Alert" was designed with the cuda architecture in mind at the beginning, so the cuda architecture was supported from the beginning, so it can be used at this time.

Although there is no graphics card, the core of the gpu can still be used, and it is just right to replace the original experimental version of the gpu that is not stable and can't work.

"Red Alert" has very high requirements for the system configuration. If it is only the current CPU, although it can barely open the "Red Alert" game, it can't really be played heartily.

And the previous GPU, although sometimes there will be stuck phenomenon, but it has been able to reluctantly play the game.

Now that the new GPU is used, the xìng of the game can be improved again, and the computer is now able to play games smoothly.

"The Soviet Union is too crisp..."

Catherine played around and started to vomit and balance.

The Soviet Union's arms are all high-attack and low-defense types. Isn't this suitable for the situation in the Soviet Union?

According to Catherine, the Soviet Union should be a typical representative of "silly, big, black and crude", and in terms of defense, it should not be low.

Although a game is a game, and reality is reality, sometimes it seems that it is indeed too strange.

Catherine's requirements for details are very high.

For example, the primary arms of the Allied Forces are mainly American soldiers, which are very fragile and can only be used in the early stages.

But in reality, the expressive power of the real American Sixth Army is much stronger than in the game.

Take the US Sixth Army during World War II. Each infantry squad has 12 men, with m1 rifles, 1 bar, and 1 netbsp; the infantry company has 193 men, including 3 3-squad infantry platoons and one weapon. row. The weapon platoon is 2 air-cooled light machine guns, 3 mm mortars, 3 bazooka rocket launchers, 1 water-cooled heavy machine gun...

But in "Red Alert", the powerful U.S. army has only poor light infantry...

This is also no way, after all, the game cannot follow the real history. If you really want to follow the reality, I am afraid that 99% of the games in this world will be eliminated.

But in some cases, it is also necessary to pay attention to the basic "characteristics".

For example, in reality, the Soviet Union’s achievements in science and technology are not as fruitful as the United States, and its scientific and technological strength is not as strong as the United States. If the Soviet Union’s technology is strong enough to crush everything in the game, the United States is just as good as the United States in the game. A group of people who have escaped from primitive society... This kind of game is probably too ridiculous.

From reality, the United States has the highest level of technology. If the game is a continuation of reality or a plot similar to reality, in a sense, it is necessary to adopt the same "keynote" as reality.

It is possible to modify the abilities of the characters and the country itself, but this is not the case when it comes to the "general trend".

In the game, the Soviet Union has high attack, low blood, and low defense, while the United States has a three-point balance. As for the Rising Sun Empire, it has high attack, high blood, and almost no defense.

.

On the surface, it seems that the whole game is balanced, but this kind of balance is deformed, and it does not give people a very balanced feeling when playing. The so-called game balance is only for the purpose of making the three parties evenly matched at the same time of development, not for any overwhelming advantage that one party can obtain.

In Catherine's view, the game is not like this.

Originally, Catherine just wanted to study the effect of GPU, but at this time, she decided to take a good look at the game "Red Alert".

After all, this game was proposed by myself. If this game fails in the end, wouldn't it be a slap in the face?

Fortunately, this game is still a semi-finished product and can be modified.

In the game, each force should have its own characteristics, and this characteristic must be adapted to the game.

"What do they think?" Catherine finally complained when playing the game with the Empire of the Rising Sun.

The attack power of the people of the Rising Sun Empire is very high, but the defense power is very low and the blood volume is very small. When an infantry of the Rising Sun Empire meets an American soldier, the soldiers of the Rising Sun Empire can kill nearly half of the opponent’s health at once, and the opponent can also kill nearly half of the soldiers of the Rising Sun Empire—because of the Rising Sun Empire’s The soldier's defense is very weak, and the blood volume is too low.

"What's wrong with this game?"

Elsa, who has never seen an rts game, seems very interested.

"Don't look at this game as fun, but if you play it for a while, you will find something wrong..."

It's not just that it's not right, it's just making people complain.

The percentage of damage caused by the two parties is still the same or almost the same each time. As long as the specific value is removed, the three parties are really exactly the same. How can such a situation not make people want to complain?

In this case, the three forces do not have their own characteristics at all. This kind of game is played at first, because it is the first rts in the world, of course it is very interesting. But after this interest has gone to the No Pop Novel Network, then this game basically has nothing to attract people.

-Obviously, this is the designer's laziness.

At first glance, the soldiers have armor or something, but the so-called armor and attack defense are definitely nominal. The specific deduction of hp is definitely calculated in percentage.

"it is as expected……"

After taking the source code for comparison, Catherine found that this is indeed the designer lazy.

Each country has ten conventional arms and two special arms. The data of these ten conventional arms are completely the same. Except for the two special arms, they differ only in textures.

In this case, can this game be unbalanced? Even the arms are the same!

"Really lazy..."

Catherine curled her lips.

Blizzard is a big company after all, and there will always be some troubled fish in it. There is no way to do this.

Although the game design is very worthy of complaints, but in other aspects, it can be seen that it is intentional.

For example, every character, tank, and building has shadows. Of course, this is not just a pure shadow, but something that is placed on the same layer as the character-in other words, this is actually placed on a picture with the character itself, not like 3d. There are light sources and real shadows...

Catherine knew that the artists who painted "Red Alert" were those Japanese artists.

I have to say that Japanese people have a certain talent for painting. Although they are pure 2d pictures, it seems that they already have a 3d feeling.

Moreover, the entire background is drawn perfectly. Although there are only 256 colors, the terrain looks very perfect and has a sense of layering. This kind of painting method is really very good for ordinary American painters. It's hard to do.

Catherine prepared a manuscript, and then all the shortcomings of the game were listed on it, and she also wrote her own opinions on it.

The storage capacity of the current CD-ROM is ~www.wuxiaspot.com~ The current computer simply cannot handle fine textures, so it is very difficult for a game to be large. So the capacity is definitely not a problem.

Catherine knew the limits of the current computer, so her opinion was very specific, and she didn't write any whimsical things.

Whimsical proposals can sometimes make people shine and succeed, but sometimes they can lead to serious failures.

"That's it for now..."

Catherine took a look at her plan. She asked the game production team to reset the data of each power to completely distinguish the three powers.

Each force has its own advantages and disadvantages. Although this is very important for the balance of the game, the playability of the game has suddenly increased to a level...

...

The third shift is complete~

The essence of this week has been used up again, and I will continue to add it next week...

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