American Fortune Life

Chapter 104 The Progress of the Game

Holden smiled wryly. Seeing the boss staring at him, he said helplessly, "Boss, if it is an idea that we all come up with, maybe everyone will come up with various new ideas. But now, boss, you are putting a The background story of the game, the game characters involved, the props, and the levels are all clearly written. What we want to do now is to show your game plan as soon as possible, boss, and consider the difficulty of adding additional obstacles.”

The corner of Andy's mouth twitched, damn, this is a backlash, and it turned out to be his own fault in the end. However, Andy also understands Holden's concerns. After all, the first project arranged by the new boss, if he can't let it go as soon as possible When the boss sees the results, it is really possible to get fired.

Andy understood his mood. He was also a game developer before, and the boss's arrangement was the most important thing. Being able to develop the game to this level of trial play within a few months, it cannot but be said that Holden is really working hard.

Andy pondered for a while, shaking his head and laughing: "Maybe I'm too impatient, but seeing that you have developed the demo version to such an extent, I always want to hurry up, and then we will put it on the market and make the company profitable. It's only been a few months, and I know you've worked hard."

After Andy's words fell, the faces of the development team members of "Zombie" returned to normal. They were shocked just now.

"Although this is the case, I still have to make a request. I need everyone to brainstorm. It doesn't mean that the content of my plan is the most suitable and perfect. If you have any good ideas, I will not be stingy with rewards after the game is sold. of..."

Andy encouraged the "Zombie" development team. After Holden expressed his understanding, he turned to the "Minecraft" development team led by Bill.

In Andy's mind, "Minecraft" is the most important, far more important than "Zombie", those technical geeks in the previous life, excavated the game "Minecraft" to a jaw-dropping level .

Some people can complete a tall castle in five years, and the internal details of the castle are shown one by one. How much love and persistence are needed.

Microsoft acquired the "Minecraft" development studio for US$2.5 billion. The sandbox game developed by developer Marcus in four days brought him US$17.5 billion in cash.

In just six years, from independent development, to his release of the beta version, to the establishment of a studio, and then to be acquired, Marcus bought the initial version from an unknown person for only $5. It's just like a fairy tale.

And the acquirer Microsoft? It took only two years to basically rely on this game to recover the $2.5 billion spent on the acquisition of the "Minecraft" studio at that time. Developer Marcus spent 70 million to buy a mansion in Los Angeles. One year later, he regretted selling his game studio. Unfortunately, there is no medicine for regret in the world.

This is undoubtedly a gold mine, and Andy will not sell it like the developers in his previous life, it will be the biggest cash cow in Andy's hands.

Bill signaled the team members to draw the curtains, and the meeting room immediately went dark, and a member who was an expert at playing this game in the group demonstrated on the computer, which was synchronized to the projector in the meeting room.

Familiar blocks, familiar oceans, mountains made of blocks, various plants, trees, everything is so kind.

To be honest, "Minecraft" is called by the media as "Unless the masters of this type of game, those with unlimited creativity,

Such players can enjoy the supreme joy of this game. "It still makes sense.

And most players enter the game more to destroy, make trouble, kill animals everywhere with a saw, well, anyway, that's how Andy used to play, let him build a simple small house and make up for it.

Think about the various majestic buildings built by players, such as the city in the sky, such as the Great Wall, whether it is an imagined building or some buildings in the real world, they have been restored by the players in the game one by one. Andy sees When it comes to photos or videos, it is a sincere admiration.

As the demonstration continued, rainforests, deserts, villages, and abandoned mines of various landforms appeared on the screen one by one, and the staff member began to show the game mode. The current beta version only needs three modes: creative mode, Survival mode and spectator mode.

/\u003e

The game demo lasted for about half an hour. Although he only glanced at it roughly, Andy understood that it was hundreds of times stronger than the closed beta version of Marcus in his previous life.

After the presentation, the curtains were drawn, and the meeting room was brightly lit. Andy applauded first with satisfaction, and then everyone started to applaud. Bill and his team were full of excitement and relief. Months of hard work finally got the approval.

After the applause subsided, Andy looked at Bill and asked, "Can we start selling the beta version now?"

Bill frowned and thought for a while, looked at Andy and replied: "Yes, yes, but it needs constant updates, releasing new things to players, increasing the attractiveness of the game to players, until the public beta version of the well-developed multiplayer mode is released. .”

Andy turned his attention to the company's CEO, Blair, who coughed softly and said, "I have had someone redo the page on the company's original website, and it is completely possible to release game patches on it, allowing players to download updates."

Andy nodded in satisfaction, and said to Bill: "Then there should be no problem now, right?"

Bill gritted his teeth, nodded and replied: "We have no problem, we will make simple improvements, and then we can make game discs and sell them on the market."

Andy looked at Blair and said with a smile, "You are an expert in sales, right?"

"Of course, we also need a promotional animation, which will take a while. It is best to draw a lot of scenes from the game, so that players can understand the game, and come up with a few classic architectural scenes to increase the attraction." Blair replied confidently.

"That's fine, "Zombie" still needs further development, don't worry, don't put all the energy on each level, think more about what elements you can add to what you have now, after all, there is always a level setting At the end, only infinite combinations can create infinite possibilities.”

Andy paused as he spoke, seeing that the "Zombie" team was listening carefully. After all, as the game planner, the boss has the deepest understanding of the game.

"This game requires players to have both the intelligence of the brain and the response of the cerebellum. After having the correct tactical thinking, it is necessary to rely on tactics to realize the strategy. The scope of tactics includes a wide range, such as the collocation of plants, the combat Formation, combat and defense when plants and zombies meet all belong to the category of tactics. The correct tactics are the key to the player's victory in the battle. To choose the correct tactics, you need to analyze the situation first and then make a decision. So improving the tactical level also requires Improve your ability to analyze situations.”

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