Almighty Video Game Designer

448 Becoming an S-Class!

The next day, in the experience store.

Chen Mo opened the illusion game editor in his office and looked at his designer's information.

For other people, they would be happy for at least a week, since this was the game committee's annual award, which meant that they had defeated all the designers in the country. Not only for Chen Mo, but for the entire team, it was a stage victory.

When Chen Mo said he was going to make a game of the year in three months, many people didn't believe it, thinking that Chen Mo was being too optimistic.

However, after Overwatch won an award, everyone was convinced that Chen Mo wasn't bluffing. He really did win game of the year when he said so!

The experience store was packed to the brim today, especially the VR experience area.

After Overwatch won the most important Game of the Year award in the country, it became very famous in the gaming industry. Many people who had heard of Overwatch but had never played it before downloaded it to try it out or tried it out in Experience Stores.

After all, game of the year was a very high honor for a game, and the reputation of Overwatch instantly soared.

However, for Chen Mo, this matter could be turned over once he got the award.

Even though Overwatch was a new game to the players in this world, Chen Mo knew that he still had a long way to go.

In the illusion game engine, Chen Mo's profile had already become that of an S-grade videogame designer.

[Chen Mo: videogame designer (S-grade)]

[Creativity: 92 points]

"System: 90 points"

[Stage: 91 points]

[Plot: 92 points]

[Original art: 93 points]

[3D art: 93 points]

<Monthly resources quota: unlimited>

[You can experience any game on the market.]

[Access to the National database for any information]

[Obtain an independent area in the official app Store to display your personal work]

After Overwatch was released, Chen Mo's ratings had all risen to more than 90 points, especially in the original art and 3D art, he even got 93 points.

This was because the art level of each character in 'Overwatch' was very high, especially the modeling and actions. They were basically first-class. This was Chen Mo's first top quality VR game, so it was within his expectations that it would get such a high score.

However, these ratings were all for show. What Chen Mo really cared about was the privileges of an S-grade video game designer.

The reason why Chen Mo was in such a rush to release Overwatch and become an S-grade videogame designer was to get these privileges a year earlier.

Chen Mo had heard a little about the privileges of S-grade video game designers from various sources, but he hadn't been particularly specific. Now that he was an S-grade video game designer, Chen Mo could finally look at the details in the illusion game engine.

First of all, there was no limit to the resource quota, so he could use the illusion game editor's art resources as he pleased.

Secondly, he could experience any game on the market at will, including domestic games and foreign games. He didn't have to spend a single cent.

Moreover, S-grade video game designers would be given an independent area on the official app Store to display the video game designer's works. This independent area was permanent, which meant that once you became an S-grade videogame designer, you would be able to get a permanent recommendation on the official app Store.

These three privileges were something other video game designers could only dream of.

Without a limit on resources, he could try as much as he wanted, and he wouldn't have to waste so much effort to choose replacement resources. He wouldn't have to consider the problem of capacity when making games.

He could experience any game on the market and save a lot of money. Some popular games would cost one to two thousand Yuan to enter, and if one wanted to experience more of the game, they might have to spend more money. If one tried three to four games a month, they might have to spend ten thousand Yuan. Most video game designers were not that rich.

As for the independent area on the official app Store, it was equivalent to the best recommendation spot, and the effect of the recommendation would definitely be better than the group.

Of course, to Chen Zhao, these three privileges were not important. In fact, they seemed to be of little value.

Unlimited resources? Chen Mo's resources had never been used up, because he never had to spend on trial and error, and he made all the art resources himself.

To experience the game at will? Chen Mo didn't care about spending ten or twenty thousand a month. It didn't matter if he bought everything.

A recommendation spot on the App Store was even more useless. Chen Mo's Thunderbolt gaming platform was already one of the most influential video game distribution platforms in the country, and every one of Chen Mo's new games received a lot of attention, so why would he need the official app Store to promote his games?

Chen Zhao valued this privilege the most."Can access any information in the National database.

The so-called national database was a very large data network. The data in it was very complex and could be said to be all-encompassing.

Whether it was Science and Technology, literature and art, cutting-edge knowledge of various disciplines, historical documents, and so on, everything was available.

In the parallel world, almost all of the country's knowledge could be found in this database. If necessary, one could also find some professionals in the industry through this channel and have them answer some questions in person.

Why did Chen Mo value the database so much? Chen Mo knew that he would need it in the future.

If Chen Mo wanted to make a game with an ancient setting that was extremely realistic, he would have to look into a lot of things, such as the architectural style of that era. How were the People's clothes? How was his behavior? What about the social atmosphere?

He had to consider all aspects.

Even though Chen Mo had a lot of game ideas that he could use, he didn't have the knowledge to do so. After getting access to the National database, some professional problems would be solved.

……

Other than these special privileges, S-grade video game designers had many other benefits.

Even though S-grade and A-grade video game designers sounded similar, they were actually very different.

S-grade video game designers had a certain status in the industry, and even had a say in the game Committee. There were many benefits to this.

For example, he could use more resources to design games.

For example, they would be more relaxed during the game's review.

They would also be more respected, like some S-grade video game designers, experts, scholars, and famous directors, who were regarded as outstanding representatives of the cultural field.

After working so hard for so long and finally becoming an S-grade videogame designer, it would be much easier for Chen Mo to make large scale VR games.

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